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・ Heather Hutchison
・ Heather Jackson
・ Heather James
・ Heather Jansch
・ Heather Jenner
・ Heather Jensen
・ Heather Jo Clark
・ Heather Jones
・ Heather Joseph
・ Heather Joshi
・ Heather Juergensen
・ Heather Kalenchuk
・ Heather Kampf
・ Heather Keckler
・ Heather Keith
Heather Kelley
・ Heather Kemkaran
・ Heather King
・ Heather Klimchuk
・ Heather Knight
・ Heather Knight (cricketer)
・ Heather Knight (educator)
・ Heather Koldewey
・ Heather Kozar
・ Heather Kuzmich
・ Heather Langenkamp
・ Heather Langham
・ Heather Lauer
・ Heather Lauren Olson
・ Heather Lawless


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Heather Kelley : ウィキペディア英語版
Heather Kelley

Heather Kelley (aka ''moboid'') is a media artist and video game designer. She is co-founder of the Kokoromi experimental game collective, with whom she produces and curates the annual Gamma game event promoting experimental games as creative expression in a social context. She is regular jury member for different computer gaming festivals (such as Indiecade) and keynote speaker (at events like (FMX Conference on Animation, Effects, Games and Interactive Media ) 2010 in Stuttgart).
Her career in the games industry has included AAA next-gen console games, interactive smart toys, handheld games and web communities for girls. She has created interactive projections using game engines such as Quake and Unreal.
Heather Kelley was Creative Director on the UNFPA Electronic Game to End Gender Violence, at the Emergent Media Center at Champlain College in Burlington, Vermont.〔(Creative Director on the UNFPA Electronic Game to End Gender Violence )〕 For seven years, Heather served as co-chair of the IGDA's Women in Game Development Special Interest Group.〔(IGDA's Women in Game Development Special Interest Group )〕
In May 2014 she joined the Entertainment Technology Center at Carnegie Mellon University as an Assistant Teaching Professor.〔(ETC, Carnegie Mellon; official site )〕
==Project examples==

* Lapis (2005)
*
* Lapis is an interactive art work that helps women take a "magical pet adventure" to their "happy place." The prototype taught how to reach orgasm by simulating the effect of pleasurable sensation on a cartoon bunny.〔("Video game unlocks orgasm secrets", canada.com; December 5, 2005 )〕〔("Orgasm: the Ultimate Game ", Heroine Sheik; February 13th, 2006 )〕
* Fabulous/Fabuleux (born 2008)
*
* Her experimental art game work with Lynn Hughes, "Fabulous/Fabuleux,"〔("Fabulous/Fabuleux" at Paraflows 2010 in Vienna, Austria )〕 was created at Concordia University's Hexagram Institute and integrates gameplay into a full-body interactive installation using custom "squishy" interface hardware ((Video) ).
* Body Heat (2010)
*
* (Body Heat ) is a vibrator interface for the iPhone and iPad. By "finger painting" on the touchscreen with one or two fingertips, the user can adjust and adapt vibration speed, intensity, and patterns solely by sense of touch. Output from Body Heat is translated into signals which propel the motor of an attached vibrator. The project was first presented at the sex tech conference Arse Elektronika in September 2010 in San Francisco.〔("The Performant: Dies Arses have it", San Francisco Bay Guardian, October 6, 2010 )〕 The company OhMiBod, which specializes in music-driven vibrators, was so impressed by the design that they bought the application and renamed it into "OhMiBod app" in early 2011.〔("Body Heat: sexy iPhone application is now available on the App Store" on monochrom, 2011 )〕〔(Official Body Heat site on OhMiBod )〕
* Joue Le Jeu (2012)
*
* (Joue Le Jeu ) was a well-received〔("De Nantes à Paris, les jeux sont fête" in Libération, 2012 )〕〔("La Gaîté lyrique joue le jeu" on culture.fr, 2012 )〕 exhibition at La Gaîté Lyrique in Paris, France. It showcased new forms of games and creative game design. The exhibition was not a static retrospective, but a hands-on experience of all types of interactive play: video games, mixed digital/physical/social/board games. Heather Kelley (and her co-curators Lynn Hughes and Cindy Poremba) focused their curation on new narratives, game styles and innovative aesthetics that are different from familiar game industry blockbusters.

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